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Me

    MAX  AMADEN

Indie Game Developer - Programmer, Designer, Jack of Trades.
Alright mate? I'm Max - a game developer with a passion for casting ancient magicks and summoning eldritch beings. Games are pretty cool too.
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Since piecing together a janky text-based 'adventure' game in Batch at a young age, I've been treading the path of the game developer. It's always been my dream to work in the industry; and lo and behold, here I am now.
 
I enjoy touching every part of the development pipeline, from drawing up art assets, to formatting design documentation, to writing epic world-lore that'll never see the light of day.
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At the core of it, however, I am and always will be a programmer at heart - as nothing pleases me more than getting my hands dirty piecing together a game's skeleton myself.
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I've been making games full-time for 3 years, and as a hobby since childhood. Having graduated from a Bachelor of Arts Degree in games development, I'm now working alongside two other talented developers as the indie micro-studio Knights of Borria. We're currently working on the badass apocalyptic trawler-captaining adventure roguelike Dune Warrior (working title).
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Feel free to read my résumé, and please get in contact should you desire to swap arcane secrets.
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This is what I do

Skills

These are my tools

─ K E Y ─

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Professional

Advanced

Intermediate

Beginner

── Prog. Languages ──

C#
C# icon
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GML.png
GML
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Lua.png
Lua
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Java.png
Java
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Actionscript 3.0
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HTML.png
HTML
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CSS.png
CSS
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C++.png
C++
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Python.png
Python
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SQL
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Unity
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───── Engines ─────

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Twine
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GameMaker 2
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Flash Professional
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Unreal 4
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── IDE & Management ──

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Visual Studio
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Git
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SourceTree
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SVN
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───── Graphics ─────

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Aseprite
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Photoshop
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GIMP
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Premiere Pro
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Blender.png
Blender
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── Comm. Languages ──

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English
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Spanish
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French
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Japanese
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P r o g r a m m i n g

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  • Worked as either the sole or lead programmer on 11 complete projects.

  • Proficient working with various engines, modules and languages.

  • Specialisation in gameplay and UX.

D e s i g n

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  • Graduated from three-year Games Development (Design) BA(Hons).

  • Handled design documentation and team direction for 6 full team projects.

  • Quick prototype turnaround.

E v e r y t h i n g    E l s e

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  • Proficient with pixel art, image-manipulation and graphics design.

  • Version-control and hardware support.

  • World-building and narrative writer.

  • Online presence and advertisement.

     Projects

working solo or with up to 12 people, on projects both small and large
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Apocalyptic Trawler Roguelike

➤ Sole Programmer, Designer, Writer, Artist.

➤ 3 developers, currently in development.

➤ Coming soon!

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Cyber-Noir Rooftop Runner

➤ Sole Programmer, Sole Designer.

➤ 3 developers, 72 hours dev-time.

➤ 79th out of 1038 games ( Ludum Dare 40 ).

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Fast-Paced Survival Action

➤ Entirely solo project, 36 hours dev-time.

➤ 100% of assets and code hand-crafted.

➤ 62nd out of 988 games ( Ludum Dare 39 ).

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Tower-Defence Farming Action

➤ Lead Programmer, Gameplay Designer.

➤ 8 developers, 4 months dev-time.

➤ Falmouth University Game of the Year 2018.

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The Human Tabletop RPG

➤ Sole Author, Designer, API Programmer.

➤ Entirely solo project, two months dev-time.

➤ Available for free on this website!

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Torch-Based Survival-Puzzle-Platformer

➤ Sole Artist, Sole Designer.

➤ 2 developers, 72 hours dev-time.

➤ 7th out of 94 games ( Meatly Jam 2016 ).

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Intense Time-Stopping Platformer

➤ Sole Programmer, Sole Designer.

➤ 3 developers, 72 hours dev-time.

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Supermarket Destruction Simulator

➤ Co-Programmer, Co-Designer.

➤ 9 developers, six weeks dev-time.

➤ First real foray into 3D game-development.

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Narrative Bartending Sim

➤ Lead Programmer, Lead Designer.

➤ 12 developers, 9 months dev-time.

➤ Falmouth University Game of the Year 2019.

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Atmospheric Medieval Shop Sim

➤ Entirely solo project, 48 hours dev-time.

➤ 100% of assets and code hand-crafted.

➤ 184th out of 1104 games ( Ludum Dare 38 ).

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Experimental Side-Scrolling Puzzler

➤ Entirely solo project, 36 hours dev-time.

➤ 100% of assets and code hand-crafted.

➤ 108th out of 900 games ( Ludum Dare 37 ).

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Shape-Shifting Fantasy Thievery

➤ Entirely solo project, 48 hours dev-time.

➤ 100% of assets and code hand-crafted.

➤ 99th out of 1117 games ( Ludum Dare 35 ).

Projects
Contact

Contact me

so we can make awesome games together
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