MAX AMADEN
Indie Game Developer - Programmer, Designer, Jack of Trades.
Alright mate? I'm Max - a game developer with a passion for casting ancient magicks and summoning eldritch beings. Games are pretty cool too.
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Since piecing together a janky text-based 'adventure' game in Batch at a young age, I've been treading the path of the game developer. It's always been my dream to work in the industry; and lo and behold, here I am now.
I enjoy touching every part of the development pipeline, from drawing up art assets, to formatting design documentation, to writing epic world-lore that'll never see the light of day.
At the core of it, however, I am and always will be a programmer at heart - as nothing pleases me more than getting my hands dirty piecing together a game's skeleton myself.
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I've been making games full-time for 3 years, and as a hobby since childhood. Having graduated from a Bachelor of Arts Degree in games development, I'm now working alongside two other talented developers as the indie micro-studio Knights of Borria. We're currently working on the badass apocalyptic trawler-captaining adventure roguelike Dune Warrior (working title).
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Feel free to read my résumé, and please get in contact should you desire to swap arcane secrets.
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This is what I do
These are my tools
─ K E Y ─
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Professional
Advanced
Intermediate
Beginner
── Prog. Languages ──
───── Engines ─────
── IDE & Management ──
───── Graphics ─────
── Comm. Languages ──
P r o g r a m m i n g
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Worked as either the sole or lead programmer on 11 complete projects.
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Proficient working with various engines, modules and languages.
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Specialisation in gameplay and UX.
D e s i g n
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Graduated from three-year Games Development (Design) BA(Hons).
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Handled design documentation and team direction for 6 full team projects.
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Quick prototype turnaround.
E v e r y t h i n g E l s e
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Proficient with pixel art, image-manipulation and graphics design.
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Version-control and hardware support.
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World-building and narrative writer.
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Online presence and advertisement.
Projects
working solo or with up to 12 people, on projects both small and large
Cyber-Noir Rooftop Runner
➤ Sole Programmer, Sole Designer.
➤ 3 developers, 72 hours dev-time.
➤ 79th out of 1038 games ( Ludum Dare 40 ).
Fast-Paced Survival Action
➤ Entirely solo project, 36 hours dev-time.
➤ 100% of assets and code hand-crafted.
➤ 62nd out of 988 games ( Ludum Dare 39 ).
Torch-Based Survival-Puzzle-Platformer
➤ Sole Artist, Sole Designer.
➤ 2 developers, 72 hours dev-time.
➤ 7th out of 94 games ( Meatly Jam 2016 ).
Atmospheric Medieval Shop Sim
➤ Entirely solo project, 48 hours dev-time.
➤ 100% of assets and code hand-crafted.
➤ 184th out of 1104 games ( Ludum Dare 38 ).
Experimental Side-Scrolling Puzzler
➤ Entirely solo project, 36 hours dev-time.
➤ 100% of assets and code hand-crafted.
➤ 108th out of 900 games ( Ludum Dare 37 ).
Shape-Shifting Fantasy Thievery
➤ Entirely solo project, 48 hours dev-time.
➤ 100% of assets and code hand-crafted.
➤ 99th out of 1117 games ( Ludum Dare 35 ).